
Upon transforming, players would completely lose control of a werewolf, and they would leave to go on a rampage somewhere else. Werewolves would, of course, transform on the full moon (not daily like in previous games)Īt the beginning, werewolves would be extremely difficult to manage.

There would be moon phases added, making it brighter around the full moon and darker around the new moon. I made a post about it a while ago (not sure if I removed it or not), but I had a somewhat different take on the occult. Taxidermy can be another skill the is directly linked with hunting.įor build items I can see werewolves come with "rustic furniture." Clothes would center around stereotypical hunter clothes. Obviously Sims can't physically kill animals, but I can see how they can rabbit hole the werewolf somewhere and the sim can come back with a new trophy. Sims can die of fright, and a buffed werewolf howl can cause some sims to die of fright if the modifiers are stacked enough, similar to vampire comedians and laughter. Maybe EA can double down on emotions by adding "fear." It can be a free update that goes along with the gamepack. There could be a howl for confidence and anger. Physically, werewolves can do activities faster. Instead, werewolves are more physical and have "howl" abilities. Vampires already have the mind bender magic and witches have spells. I don't see werewolves getting the more "magic" aspect of the occult lifestates. They'd have a positive starting relationship with dogs, and dog lovers have specific interactions with them. They can be sent out in the world to hunt for specific collectibles.

They're better in brawls like vampires, and have super strength. Other weaknesses can include eating only meat/fish, smelling really bad, uncontrollably howling at a full moon, a negative relation against cats and cat lovers, etc.įor buffs, werewolves can get a faster run/walk speed with new animations, like running on all fours. I can imagine that instead of gloomy, werewolves get anger. It would have a skill tree with occult buffs, but the sim will also have occult weaknesses to go with it. My ideal werewolf gamepack would be similar to the vampire one.

Since we we vampires (my fave pack) and witches as their own separate gamepacks, it's only a matter of time we get werewolves.

I'm a huge fan of occult lifestates, I just love populating my savefile with the supernatural.
